![]() With good balance the choice is not obvious or the same in all games and with weak balance there is a singular choice that nearly all adopt. The player would then have to make a choice or choices between method and cost. In AOW-SM the most common method was to learn gravity and this quickly became some what singular dimension approach but I believe that there is quite a bit of flushing out that could be done that makes the most direct approach (gravity in this example) possible but very expensive and that less expensive alternatives could be viable (with their handicaps). It does infact force armies that might encounter flying units to consider how they can be defeated. Having said this the first issue I would like to hear from the dev is whether the dimension on strategy that flying units add is useful. I.e, I believe that flying units can infact be implemented with reasonable constraints. Yes there were abuses with flying units and certainly removing them remove those abuses but it is rather naive to repeat those comments verbatim as that is only one solution to the problem. Others than posted repeating the dev's thought without really expanding the discussion in a useful fashion. When I made my first comment I was well aware that the devs had said that flying units had been removed and I was expressing that I think this is a mistake. Gives 100.I thought I would start a new thread rather than continue the thought in the game play video. EffectĮxplores map, does not turn off Fog of War Note that some of these cheats can cause the game to become unstable. ![]() At the launcher, go to Miscellaneous and tick "run in debug mode", then, in game hold control+alt and press C, then type the code and press Enter.
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